
As music production becomes increasingly software-based, the desire for tactile, physical control remains strong among producers and musicians. There's something satisfying about turning a real knob or pressing a physical button rather than clicking with a mouse.
Commercial MIDI controllers can be expensive, and they often come with features you don't need or lack the specific controls you want. What if you could build your own custom MIDI controller tailored to your exact workflow?
In this article, we'll walk through building a DIY MIDI Volume Controller for Ableton Live using an Arduino Leonardo. This proof-of-concept demonstrates the fundamentals of hardware-to-DAW communication and serves as a foundation for more complex custom controllers.
Our PoC is a simple but functional physical volume controller with two buttons:
But we're not just building a basic button controller. We've implemented dynamic acceleration — the longer you hold a button, the faster the volume changes. This creates a natural, intuitive control feel that mirrors how you'd expect a physical device to behave.

See the controller in action:
Not all Arduino boards are created equal when it comes to MIDI. The key requirement is native USB support.
| Board | Native USB | MIDI Support |
|---|---|---|
| Arduino Leonardo | Yes | Direct USB-MIDI |
| Arduino Micro | Yes | Direct USB-MIDI |
| Arduino Uno | No | Requires serial-to-MIDI bridge |
| Arduino Mega | No | Requires serial-to-MIDI bridge |
The Arduino Leonardo (and Micro) use the ATmega32U4 chip, which has built-in USB communication. This allows the board to appear as a native USB-MIDI device to your computer — no additional software or drivers needed.
When you plug in your Leonardo, your computer sees it as a MIDI device, just like any commercial controller.
| Component | Purpose |
|---|---|
| Arduino Leonardo | Microcontroller with native USB-MIDI |
| 2x Push Buttons | Volume up/down controls |
| USB Cable | Power and data connection |
| Breadboard (optional) | For prototyping |
| Jumper Wires | Connections |
Total cost: approximately $20-30 depending on where you source components.
Before diving into the code, let's understand how MIDI volume control works.
MIDI uses Control Change (CC) messages to transmit parameter changes. The format is:
[Status Byte] [Controller Number] [Value]
0xBn 0-127 0-127
Where:
0xB0 to 0xBF (Control Change on channels 1-16)| CC Number | Parameter |
|---|---|
| 1 | Modulation Wheel |
| 7 | Volume |
| 10 | Pan |
| 11 | Expression |
| 64 | Sustain Pedal |
For our volume controller, we'll send CC #7 messages.
Here's the complete Arduino sketch:
#include "MIDIUSB.h"
// Define button pins
const int VOL_UP_PIN = 2;
const int VOL_DOWN_PIN = 3;
// Volume state
int volumeLevel = 64; // Start at mid-level (0-127)
// Variables for dynamic delay
unsigned long pressStartTime = 0;
unsigned long currentDelay = 100;
void setup() {
pinMode(VOL_UP_PIN, INPUT_PULLUP);
pinMode(VOL_DOWN_PIN, INPUT_PULLUP);
}
void loop() {
// Volume Up Button Logic
if (digitalRead(VOL_UP_PIN) == LOW) {
handleButtonPress(5);
} else if (digitalRead(VOL_UP_PIN) == HIGH) {
resetDelay();
}
// Volume Down Button Logic
if (digitalRead(VOL_DOWN_PIN) == LOW) {
handleButtonPress(-5);
} else if (digitalRead(VOL_DOWN_PIN) == HIGH) {
resetDelay();
}
}
void handleButtonPress(int direction) {
unsigned long currentTime = millis();
// Speed up if button is held longer
if (pressStartTime == 0) {
pressStartTime = currentTime;
} else if (currentTime - pressStartTime > 500) {
currentDelay = max(20, currentDelay - 20);
}
volumeLevel = constrain(volumeLevel + direction, 0, 127);
sendVolumeChange(volumeLevel);
delay(currentDelay);
}
void resetDelay() {
pressStartTime = 0;
currentDelay = 200;
}
void sendVolumeChange(int volume) {
midiEventPacket_t volumeChange;
volumeChange.header = 0x0B; // Control Change
volumeChange.byte1 = 0xB0; // Channel 1
volumeChange.byte2 = 7; // Volume CC
volumeChange.byte3 = volume; // Value
MidiUSB.sendMIDI(volumeChange);
MidiUSB.flush();
}
pinMode(VOL_UP_PIN, INPUT_PULLUP);
pinMode(VOL_DOWN_PIN, INPUT_PULLUP);
We use the Arduino's internal pull-up resistors. This means:
HIGHLOWThis simplifies wiring — we only need to connect buttons between the pin and ground.
The acceleration logic is the most interesting part:
if (pressStartTime == 0) {
pressStartTime = currentTime;
} else if (currentTime - pressStartTime > 500) {
currentDelay = max(20, currentDelay - 20);
}
This creates a natural "ramp-up" feel — tap for fine adjustments, hold for quick sweeps.
midiEventPacket_t volumeChange;
volumeChange.header = 0x0B; // USB-MIDI event type
volumeChange.byte1 = 0xB0; // MIDI status: CC on channel 1
volumeChange.byte2 = 7; // Controller number: Volume
volumeChange.byte3 = volume; // Value: 0-127
The MIDIUSB library handles the USB protocol; we just need to format our MIDI message correctly.
Plug in your Arduino Leonardo via USB. It will appear as a MIDI device named "Arduino Leonardo" (or similar).
Now your physical buttons control that fader.
You can also route MIDI to a track:
This allows you to record automation from your physical controller.
This PoC is intentionally minimal, but it demonstrates the core concepts. Here are ideas for expansion:
// Potentiometer for continuous control
int potValue = analogRead(A0);
int midiValue = map(potValue, 0, 1023, 0, 127);
sendCC(1, midiValue); // Send as Modulation
// Send to different MIDI channels
void sendVolumeChange(int channel, int volume) {
volumeChange.byte1 = 0xB0 | (channel - 1);
// ...
}
// LED brightness based on volume
analogWrite(LED_PIN, map(volumeLevel, 0, 127, 0, 255));
For endless rotation (like the push encoders on professional controllers), consider using rotary encoders instead of buttons:
#include <Encoder.h>
Encoder myEnc(2, 3);
void loop() {
long newPosition = myEnc.read();
if (newPosition != oldPosition) {
volumeLevel = constrain(volumeLevel + (newPosition - oldPosition), 0, 127);
sendVolumeChange(volumeLevel);
oldPosition = newPosition;
}
}
unsigned long lastDebounceTime = 0;
unsigned long debounceDelay = 50;
// In button check:
if ((millis() - lastDebounceTime) > debounceDelay) {
// Handle button
lastDebounceTime = millis();
}
Building a custom MIDI controller is more accessible than many producers realize. With just an Arduino Leonardo and a few components, you can create hardware perfectly suited to your workflow.
This PoC demonstrates the fundamentals:
The complete source code is available on GitHub: musictechlab/mtl-arduino-midi-ableton
Whether you want to add dedicated transport controls, build a custom mixing surface, or create an experimental instrument interface — the principles remain the same. Start simple, and build from there.
Building something similar or facing technical challenges? We've been there.
Let's talk — no sales pitch, just honest engineering advice.
Building something similar or facing technical challenges? We've been there.
Let's talk — no sales pitch, just honest engineering advice.
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